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Phoebus doesn’t correctly utilise twbt

Open AuJaeger opened this issue 6 years ago • 1 comments

To start, I’d like to say no related settings have been fiddled with, and this seems to be an issue with the pack itself. While playing, I noticed that workshops aren’t being displayed correctly, picks are /‘s, wheelbarrows are minecarts, nestboxes are books, U/D stairs are X’s, etc. It would be greatly appreciated if this issue was resolved, as it likely affects everyone who uses the starter pack and Phoebus. It has been present for at least 3 releases.

Furthermore, TV4Fun told me that “This is an issue with the LNP and Phoebus. In recent versions, Phoebus has started packaging the TWBT files separately from the vanilla files. To get the nicer graphics, after you install Phoebus, go into your data and raw folders and copy the files from twbt_* into their respective non-twbt folders.” but after doing this, all entities have a “glazed” appearance to them. Any help?

AuJaeger avatar May 06 '18 21:05 AuJaeger

https://bitbucket.org/Pidgeot/python-lnp/issues/155/

I've hard-coded this in 4365e7be2f4c76d9cacca7f26ffc8e6621537dc1, and will write a more principled fix for PyLNP when I have time.

PeridexisErrant avatar May 21 '18 23:05 PeridexisErrant