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Splints not falling off

Open Gomez919 opened this issue 5 years ago • 5 comments

Tested with usual modset but also with just ACE, CBA and splint loaded, replicated in editor as well as local host settings.

Splint does not fall off after set time, when either or both reopen chances are set up to 100%, and the reuse probability is 0%.

The limb remains splinted and minus the broken effect, well past the set reopen time.

Gomez919 avatar May 18 '19 16:05 Gomez919

I'll need a client's rpt (at best via pastebin-link) from this issue occurring.

Pergor avatar May 20 '19 09:05 Pergor

https://pastebin.com/qcuWdAL1

Quick setup of mission on Altis in editor. 2 BLUFOR rifleman, with Zeus control on one. Zeus controlled AI to shoot player. Injury and break to leg, fixed (as player) with splint, (fall off probability set to 100%, 45 seconds, 0% reuse), after about 5 minutes, still able to sprint with limb analysis saying leg is still fine.

Gomez919 avatar May 20 '19 15:05 Gomez919

Unfortunately the rpt doesn't provide any markers for something going wrong. Please export your CBA settings for your test mission and pastebin them as well. If you could provide me with your test mission as well, that would be great.

Pergor avatar May 21 '19 21:05 Pergor

CBA Mission settings - https://pastebin.com/Yu0VkrR4

Steam link for test mission (switched map to VR) - https://steamcommunity.com/workshop/filedetails/?id=1748240640

Gomez919 avatar May 21 '19 21:05 Gomez919

Any update as to whether or not the cause has been identified/fixed?

Gomez919 avatar Jul 30 '19 19:07 Gomez919