Continuity
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[BUG] Continuity Emissivity Breaks Alongside CTM Glowing
Just wanna know if I should collect more information and file a proper bug report.
Have a pack that adds emissivity to Malum's Brilliant Stone, but when I have CTM installed, Continuity's system doesn't appear to trigger.
This is what shows up with CTM:
This is what shows up without CTM:
Is there any way to get them to work at the same time so that the block both gives off light (CTM) but also renders pixels in fullbright (Continuity)?