Continuity
Continuity copied to clipboard
Port to 1.21.3
Not very satisfied with the solution I used for storing the ModelWrappingHandler (stored it on ModelBaker, and added a passthrough implementation to BakerImpl). Everything else is pretty straightforward.
Ported this mostly for my own use; feel free to close if you've already done the work, I won't be offended.
For your information, I think Pepper said that port 1.21.3 should no longer accept invalid characters, like OptiFIne see: https://github.com/sp614x/optifine/issues/7773
I tried out this build in 1.21.3. Connected textures work fine, however emissive textures cause a game crash. Turning the setting off works as a bypass to the crash.
Which resource pack did you use to test that? I had tried a basic emissive ores pack before making the PR and it seemed to work fine...
My apologies, I hadn't thoroughly checked my mod folder and was still running Sodium with an unsupported version of Indium. I tested it without those and it seems to work fine. Again, sorry for the inconvenience.
port 1.21.3 should no longer accept invalid characters
Where do you see invalid characters?
how do i download this? Does it work without indium now?
ETA?
@VitaminTree @AimzUnknown it looks like Indium isn't required anymore since Sodium says they support the Fabric Rendering API out of the box in the changelogs.
@AimzUnknown they probably built it themselves to test. You'd have to build the jar if you want a compiled version.
The initial port was completed in 1b31e2b.