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Performance reduction even when all of continuity options are disabled

Open Taiyou06 opened this issue 1 year ago • 1 comments

In a scene with bunch of display entities fps is almost halved, example:

With Continuity (every option is disabled) https://spark.lucko.me/UzjwEsyHRr image

Without Continuity https://spark.lucko.me/Mz8VZErbFN image

Taiyou06 avatar Apr 18 '24 21:04 Taiyou06

The main issue here is that rendering items through Indium is somehow significantly slower than not rendering them through Indium. I can't do anything about that. However, I can try to make it so that CTM and emissive models don't say that they have to be rendered through FRAPI (in this case Indium) if the corresponding options are disabled.

PepperCode1 avatar Apr 18 '24 22:04 PepperCode1

This should be fixed with 3.0.0-beta.5.

PepperCode1 avatar May 15 '24 05:05 PepperCode1