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Five-sided versions of standard ctm

Open muzikbike opened this issue 2 years ago • 0 comments

Could four versions of the 0-46 standard CTM method be implemented that each ignore, for example, the rightmost edge and two rightmost corners (one for each of the four 2D directions)? I have a use case for these with my custom glass pane models - if implemented, I can use a much simpler block model system as well as less redundant texture files.

muzikbike avatar Jan 13 '24 16:01 muzikbike