peeblyweeb

Results 9 comments of peeblyweeb

what made you want to implement this?: yeah, just choppy ghosts and for fun. why is it a Debug setting?: idk honestly, just had it there for well debugging purposes...

> * does this at all affect other mods like Madhunt, A Friendly Climb, etc.? also wanna thank you for bringing these maps to my attention, had a lot of...

> (a.) this is a sort of bandaid solution because if the portals where within that "distance limit" then interpolation would occur, or if the distance value is too low...

yup, basically that, with a bit of lenience to make sure its not falsely triggered

I have not been able to test this with lag. (unless you mean ping, which i don't think that's what you mean)

> I originally meant ping, but that is also a valid thing to check. then yes, in a previous comment i stated this was tested with ~270ms. whenever possible ill...

I recorded some gameplay of a co-op map with 270ms, ill get that uploaded and send it here for you to view. The gameplay was recorded before the following comment:...

might take a bit to upload but heres the link, its mostly unedited (making sure im not doxxing myself) (clipchamp only exports to 30fps so video is 30fps) https://youtu.be/K7g0muIJ5Qw

> Okay, while it feels a bit off it does seem like a big improvement. I'd still probably want the toggle to turn it on/off though. i will give it...