tf2_bot_detector
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Priority system
Prioritize kicking some bots before other (possibly manual marking of priority level) for example Priority levels:
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- Bot that steal your name
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- Bots that steal other player names
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- Other aimbot bots [default]
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- Silly/harmless bots
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- antibots
- 6+. Whatever
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- Only warning in party chat and no automatic kick, for human cheaters. Probably autokick on a keybind.
This is probably more important now that Valve added the match-in-progress cooldown: prioritize any players who joined the server in the last 5 minutes (sv_vote_late_join_cooldown).
I would say kicking bots that are more than 5 minutes on the server is more important because they can kick right at the moment
Although it might add unneeded complexity, maybe the program could also prioritize class.
- Snipers
- other hitscan-reliant classes (Heavy / Scout)
- other classes
This is an extension of #138