Matt Haynie

Results 49 comments of Matt Haynie

Certainly. Our current use case involves an ECS-based game engine. We have support for duplicating/cloning entities and all their components (for spawning multiple enemies using a preconfigured template entity, for...

It's probably sorted by userid or entindex by default, but you can sort by name (ascending or descending) by clicking on the "Player Name" header. Still, I think it should...

@CriticalFlaw are they alphabetically sorted by default though? I believe that was the desired behavior.

@Nephyrin I acknowledge that I have read and agreed to the terms in https://github.com/ValveSoftware/source-sdk-2013/blob/master/CONTRIBUTING and any modifications in this pull request were made solely by me.

+1 Hopefully there's no personal data in here. [ActivityLog.zip](https://github.com/samizzo/nshader/files/999661/ActivityLog.zip)

Unfortunately I'm working with GLSL, so I chose to edit my shader files in VS Code with this extension: https://marketplace.visualstudio.com/items?itemName=slevesque.shader

My full function looks like this. I'm very much a jenkins/groovy/java novice, I'm not exactly sure how to pull out the code you mention into a method that wouldn't still...

I was potentially interested in being an early adopter for this API, but unfortunately not interested enough that I would be able to spend time implementing something with an API...

> 1.80 is out. Oops, my mistake! I'll give this a try when I can, I've been looking forward to enhanced tables/columns support for a while now.

Related: non-integer sums also silently demote specialization constants to regular constants: This shader: ```HLSL static const int SPEC_CONST_BASE_OFFSET = 5; [[vk::constant_id(SPEC_CONST_BASE_OFFSET + 1)]] const uint MY_SPEC_CONST = -1; float MyFunc(int...