DesktopSbS
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Support of Barrel Distortion
Thank you for your amazing work!
For adopting the DesktopSbS to VR headset, I wonder if you could update the program for supporting lens distortion compensation.
Since most of the users want to experience with immersive VR headset, a new function can produce dramatic enhancement.
If you can't support barrel distortion, I would like to ask you a guideline.
Thank you!
Hi, Thank you for your suggestion.
I'm sorry but I think it is impossible to implement any non-linear distortion in DesktopSbB. It uses Microsoft Destkop Window Manager API, like thumbnails when you hover applications in taskbar. This API only manages rendering with linear transformation in X and Y.