Paxios
Paxios
I managed to find out the cause of this issue 😅 https://github.com/homuler/MediaPipeUnityPlugin/blob/6b8c6743f23539f7604e74dc260b01e0f58f1707/Assets/MediaPipeUnity/Samples/Common/Scripts/ImageSourceSolution.cs#L71-L73 I had to change the format of the pool from `TextureFormat.RGBA32` to `TextureFormat.ARGB32`. I think there's a typo...
> So it seems that the cause was: Yes, that was the cause :) > The following comment is not a typo Ah okay 👍🏼, wasn't sure. Is there any...
> > Currently this on average causes 90-100 ms of lag. > > Do you mean `_glSyncToken.Wait()` takes 90-100ms? If so, how did you measure it? Yes, that's correct. With...
No, not at all. It just delays it a bit. I once set it to 10000 (changed the `GlobalInstanceTable` size) and that delay, didn't happen. But the game crashed. I...