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calculate pressed space on paused

Open bquarante opened this issue 4 years ago • 2 comments

Hello,

thanks for this beautiful piece of code O_O I'd like to use it for a project, the idea would be to start with "paused" status then to remove it. I'd like to remove it when a defined amount of pressure has been done. Is there a var that i can listen/watch to in order to achieve this? Thanks for your help

Bernard

bquarante avatar Jan 24 '20 14:01 bquarante

Yes, I wanted to do the same thing... Is there a hotkey for pause unpause so the controls are not visible while 'drawing'? 🖌️ I know to many adding a pause hotkey is a no brainer.... what you must think of me

Oh btw this is a great Pavel!

chuzzbot avatar Apr 13 '20 06:04 chuzzbot

Yes, I wanted to do the same thing... Is there a hotkey for pause unpause so the controls are not visible while 'drawing'? 🖌️ I know to many adding a pause hotkey is a no brainer.... what you must think of me

Oh btw this is a great Pavel!

Hey it's cool I found the pause function (p), The Fluid Dynamic art version tipped me off. Cheers. Including the hotkey in brackets was very helpful, maybe that could be added to the WebGL FluidSim?

chuzzbot avatar Apr 13 '20 06:04 chuzzbot