WebGL-Fluid-Simulation
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Could have a random option?
Amazing work!
Would someone already being working in an option where we have a mock mouse moving? so we don't need keep clicking on it and could leave this running in a TV?
A short term solution could be to keep calling the splat
function on a timer.
Hello, you can try this:
import WebglFluid from 'webgl-fluid'
WebglFluid(document.querySelector('canvas'), {
TRIGGER: 'hover', // Can be change to 'click'
})