WebGL-Fluid-Simulation
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Add automatic random splats on timer.
I wanted to use this sim as a more passive visualization for a party. To support this, I've added an "auto-splat" mode that adds random splats on a configurable interval.
(Tip: for best results, let the autosplats develop slowly over time, with low density and velocity diffusions.)
This looks great! I'm going to try to incorporate these random autosplats with spotify song tempo