Pauan

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Sorry for the delay, I've been busy moving to another country. I'll try and get some precise reproduction steps, ideally in a VM.

> @tcoopman Well, I'm not sure it's exactly the same issue. The menu does sometimes show (1 out of 10 times or something). So it can show, but most of...

I also have this issue on NixOS. I have Proton enabled for all games, and I am trying to run a non-Steam EXE.

There's also `asmjs-unknown-emscripten` (though obviously that has the overhead of emscripten)

@xtuc It will vary from project to project. Some projects may be fine with a 100x slowdown, others obviously will find that unacceptable.

@derekdreery Thanks! I think it would be best to create issues on an ad-hoc basis, so we can ignore things which don't make sense for gloo.

JavaScript has an official way to lazy-load modules: the [`import()`](https://github.com/tc39/proposal-dynamic-import) expression. This allows it to delay loading the module until it is needed. Naturally this allows for lazy-loading `.wasm` files...

I agree, and I wrote some libraries that do this: https://crates.io/crates/futures-signals https://crates.io/crates/dominator We are discussing how deeply Gloo should integrate with Signals (personally, I think we should have Signal-based APIs...

> Do you have any links to elm's discussion of this, the problems they ran into, and how they decided to solve it, etc? Not off-hand, it was many years...

After doing a lot of searching, I'm pretty sure the discussions don't exist anymore. They were all the way back in 2014 - 2015. However, I can summarize (some of)...