blender-rigid-body-bones
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Issues maintaining rig when appending
Hi, I'm still quite new to the workflow and Blender overall and have been having issues appending a rigged character to other scene files.
The rig starts out like this, and the rigid body physics don't function, so I uncheck/recheck the "Enable rigid body physics" box, which (at least sometimes) restores it to functionality.
The rig working.
However, when I begin to move the rig around during the simulation, it disconnects and only reconnects if I return the simulation to frame 1 and alt G everything back into base position. I have found that this occurs due to the simulation restarting and looping around to frame 1.
After a certain point in the simulation, usually about 300 frames the armature consistently breaks, its physics stop and becomes impossible to use past this point
I am using 2.92.0, so this may be exacerbated by a version mismatch. Let me know if there are any workarounds you would recommend. Thank you for the addon! I appreciate the work going into it, I hope this is helpful in identifying a possible fix.
I just released version 1.5.0, could you try that out and see if it fixes this?