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Support for shadow mapping

Open Patryk27 opened this issue 2 years ago • 0 comments

Ray-tracing generates high-quality visibility samples, but it's also relatively expensive - we could introduce a lower-quality setting where lights would be resolved through shadow maps, which should allow us to go from 1spp GI to 0.5spp GI.

Patryk27 avatar Jan 16 '24 10:01 Patryk27