Patola
Patola
@JulianGro that is interesting. I also thought that the VR screenshots were just the same as the F12 screenshots. Can you give more technical details on these special screenshots? So...
@SetantaLP Thank you for the detailed explanation. Do you know what would be the technical difficulties of implementing that on Linux? Maybe accessing the VR compositor? Maybe it is related...
It stopped working and I don't know why. I even added additional traps to unset mouse but it still does it: ``` $ cat ~/.SpaceVim.d/init.vim set mouse= function! myspacevim#before() abort...
in the end resolved by editting `~/.config/nvim/lua/core/init.lua` and changing `opt.mouse = "a"` to `opt.mouse = ""`
I also confirm it's working for me -- SteamVR stable -- it's turning off all my 3 base stations after I quit SteamVR.
...and it also turns them on when SteamVR starts
> I'm assuming you're using Base Station 2.0s with an Index? It still doesn't work with 1.0s and a Vive on mine, neither on the beta nor stable branch. Yes,...
It fixed the issue for me... Congratulations!!!
Hi, I am very sorry, but further tests I made reveal that it works even without the launch options. Thing is, the game needs to be launched a half dozen...
On the Steam Deck, the game is for me consistently crashing just after the initial window, right after when it completes the "compiling shaders" progress bar. It gets completely black...