Patola
Patola
envision uses git to dump stuff under `~/.local/share/envision` and compiles and executes from there, so it should work the same under immutable filesystems provided they have the compilers and of...
Yes, you have to have a profile, you can do it by duplicating one of the built-in profiles (right-click on the pull-down list at the bottom and choose "duplicate profile"...
Ok, at this point I got a playlist for my UEVR gameplays on Linux, 14 at this time and it will eventually grow to many dozen titles. Most of them...
I am running it using `SteamDeck=1 %command%` and Proton Experimental Bleeding-Edge. Unfortunately, it hangs when trying to use Franklin's special ability on the starting section:  It hangs right when...
> The game should now launch without any additional tinkering required on Proton Experimental bleeding-edge branch, because commit [256e978](https://github.com/ValveSoftware/Proton/commit/256e9783cc07d216532fbe90a45321a80699ddc3) (updates wine to commit [ValveSoftware/wine@50dbb59](https://github.com/ValveSoftware/wine/commit/50dbb59157f4344dec3eceafa6aceafb5dda0592)) adds the missing syscall (which in...
> > Does this also fix the hang on activating Franklin's special ability? (I will test of course) > > Couldn't reproduce the hang on my rig, you'll have to...
Thanks, @Exotic0015. Weirdly enough, yes, it works in my NVIDIA laptop with [this configuration](https://gist.github.com/Patola/50c7ac112f331ed2ce2ed721ad826112). Not sure what I should do though. These errors also appear on the proton logs for...
Take note that the game is still working on NVIDIA GPUs with Proton Experimental bleeding-edge. It's not working on AMD GPUs though, so there's some interaction between vkd3d-proton and the...
> > Take note that the game is still working on NVIDIA GPUs with Proton Experimental bleeding-edge. It's not working on AMD GPUs though, so there's some interaction between vkd3d-proton...