SMAPI
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!Context.Playerfree does not return false for some night events
Describe the bug I don't know if this is an issue SMAPI's Context feature or for specific night events in general. I noticed it with the MrQi plane event and the summer 3 rockslide.
To Reproduce Exact steps which reproduce the bug, if possible. For example:
- load save
- go to summer 2
- sleep with a mod that is rendering a hud feature, using
if (!Context.IsPlayerFree)
return;
to exit early
Log file no log error
https://github.com/user-attachments/assets/c83f574c-f024-410e-804d-a884bd81cd13