SMAPI
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The modding API for Stardew Valley.
https://github.com/koalaman/shellcheck/
Currently, SMAPI will straight out disallow loading of mods with assembly references which could not be loaded. This means weak/optional dependencies on code (.dll) mods do not actually do anything...
I'm not 100% certain that I edited the correct file. It appears to be but it differs slightly (due to modification by the installer?). Quick rundown of what this does....
(And a bunch of other stuff, included in the ReadLine library. See GitHub page. Only tab completion and history was tested.) Uses the ReadLine library, with some tweaks I had...
SMAPI officially runs on Linux, macOS, Windows, and Steam Deck (see [player guide](https://stardewvalleywiki.com/Modding:Player_Guide)). I don't plan to port it to mobile/consoles myself, but I'm happy to provide any help needed...
Log Parser  Homepage:  I'll add more information to help copy-pasting easier. I made use of Github's color scheme https://primer.style/css/support/color-system
show_game_files command seems to error on linux (and likely macos too) the install directory is usually located at `~/.local/share/Steam/steamapps/common/Stardew Valley/`, as are most steam games on linux **To Reproduce** 0....
This is still a problem on OSX 10.13.6. I can't use input mapper to bypass Steam. Steam suggestions say no changes needed to run. Essentially the controller works fine when...
**Describe the bug** Per the title, SMAPI is once again generating saves with bundle translations; when using modded translations. And, it causes issues when reading the golden scrolls. Discovered in...
When a farmhand constructs a new farm building, multiplayer sync on other players continuously replaces the `Building::indoors` value for farm buildings with a new location instance. That breaks events since...