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Kinetic Fusillade MaxAPS calculation

Open nemrod10 opened this issue 4 weeks ago • 1 comments

Fixes Kinetic Fusillade max APS.

Description of the problem being solved:

Actual calculation of KF is taking account "server ticks". After a lot of poison test made by me and several reddit users, my calculator https://nemrod10.github.io/KF/ is accurate. Can add all sources if needed. I adjusted calculation and added an information of number of projectiles lost. To Do Later : Add some information of how much atk speed add or remove for perfect breakpoint.

Steps taken to verify a working solution:

-Poison reflection test -Several community poison test -checked several case with different breakpoints

Link to a build that showcases this PR:

https://pobb.in/ROZkuZddzcuc

Before screenshot:

12 proj : image

8 proj : image

After screenshot:

12 proj : image

8 proj : image

nemrod10 avatar Nov 27 '25 01:11 nemrod10

To add some advices to players, i need to know how i can have speed values : base, inc, more, action speed : image

So i could add a line like : image

nemrod10 avatar Nov 27 '25 02:11 nemrod10