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Removed action speed calculation and breakdown display for Explosive Arrow

Open NL908 opened this issue 1 year ago • 0 comments

Fixes #8310.

Description of the problem being solved:

EA max fuse calculation was getting double dip from action speed. I don't think action speed affects fuse detonation speed or fuse duration.

Link to a build that showcases this PR:

https://pobb.in/Z23AeT76xtdf

In this extreme example, a 3.00 APS bow with 100% increased action speed should only be able to have (6 + 1) max fuse instead of 13.

Before screenshot:

image

After screenshot:

image

NL908 avatar Nov 29 '24 21:11 NL908