PathOfBuilding
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how to add spectre into pob
Check version
- [X] I'm running the latest version of Path of Building and I've verified this by checking the changelog
Check for duplicates
- [X] I've checked for duplicate open and closed issues by using the search function of the issue tracker
What platform are you running Path of Building on?
Windows
How is Path of Building expected to behave?
like othre spectres skills should have own skill damge
How does Path of Building behave?
skills["RevenantBossSpellProjectile"] = { name = "RevenantBossSpellProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "monster_projectile_variation", "base_number_of_projectiles_in_spiral_nova", "projectile_spiral_nova_time_ms", "projectile_spiral_nova_angle", "projectile_spiral_nova_starting_angle_offset", "monster_reverse_point_blank_damage_-%_at_minimum_range", "base_is_projectile", }, levels = { [1] = {0.60000002384186, 1.3999999761581, 7, 9, 750, 50, -20, 80, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } i put this into spectre.lua RevenantBossSpellProjectile doesnot have skill hit damage
How to reproduce the issue
date/Spectres.lua minions["Metadata/Monsters/Revenant/RevenantMapBossStandalone_AtlasUber"] = { name = "Wretched Defiler", life = 3.9, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 3, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, skillList = { "RevenantBossSpellProjectile", }, modList = { }, } date/skills/Spectre.lua skills["RevenantBossSpellProjectile"] = { name = "RevenantBossSpellProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "monster_projectile_variation", "base_number_of_projectiles_in_spiral_nova", "projectile_spiral_nova_time_ms", "projectile_spiral_nova_angle", "projectile_spiral_nova_starting_angle_offset", "monster_reverse_point_blank_damage_-%_at_minimum_range", "base_is_projectile", }, levels = { [1] = {0.60000002384186, 1.3999999761581, 7, 9, 750, 50, -20, 80, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } 3. use Wretched Defiler as spectre 4. does have skill damage in lightning damage hit part
Character build code
No response