Full DPS calculation of Spark should adjust for hit rate
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Is your feature request related to a problem?
A Spark projectile can hit once every 0.66 seconds, per cast.
The Full DPS calculation does not adjust for that (instead, it assumes that there is only one hit per second, per cast).
Describe the solution you'd like
An easy fix would be to give Spark a 1.34x DPS multiplier.
Describe alternatives you've considered
Using 34% more projectile damage in the custom mod field
instead, it assumes that there is only one hit per second, per cast
PoB does not actually even do that, it only assumes 1 hit per cast
The projectiles traveling randomly and the size of the enemy/arena play a large factor, and thus there are too many assumptions that need to be made for PoB to calculate this, the best option is to determine for your setup how many times you think it hits and then either use a custom mod, or full dps count to adjust for that
(also better than using a custom mod for "more projectile damage" just use "more dps" as that is better for factoring in ailments etc)
You can setup Spark's full dps already.
On Calc tab check Spark's skill duration, divide that by 0.66 seconds and round down, this value is your theoretical max hits from a single cast of spark .
On Skill tab check Include in Full DPS for spark and in the count field enter the value above.
(also better than using a custom mod for "more projectile damage" just use "more dps" as that is better for factoring in ailments etc)
Oh, neat. I was wondering if there was such a generic mod, thanks.
You can setup Spark's full dps already.
On Calc tab check Spark's skill duration, divide that by 0.66 seconds and round down, this value is your theoretical max hits from a single cast of spark . On Skill tab check Include in Full DPS for spark and in the count field enter the value above.
I'll try that later. Thank you.
Added a new mode for Spark in my PR that automatically calculates the DPS with 100% hitrate. We still can't estimate the real hit-rate, but this should at least provide some clarity and in some scenarios (optimized build in e.g. maven arena) also provide decently accurate DPS numbers for Spark.