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Implement explosive trap +-30% base tertiary radius, fix overlap chance for transfigured version

Open Edvinas-Smita opened this issue 1 year ago • 0 comments

Fixes #6909 and #7260 . Supersedes #7321 .

Description of the problem being solved:

Explosive Trap of Shrapnel was using wrong variables for it's overlap calculations and producing incorrect values. The +- 30% base radius on both explosive traps was not yet implemented leading to overestimating the damage output.

Steps taken to verify a working solution:

  • The "Average explosions hitting" setting produces a bit lower overlap chance for normal version and not 100% for trans version

Link to a build that showcases this PR:

https://pobb.in/HFrrt77bxIjn

Before screenshots:

image image image image

After screenshots:

image image image image

Edvinas-Smita avatar Mar 11 '24 17:03 Edvinas-Smita