Far Shot proj travel UI bug
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- [X] I'm running the latest version of Path of Building and I've verified this by checking the changelog
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What is the behaviour in-game?
N/A, the issue is tied to the PoB UI.
What is the behaviour in Path of Building?
Projectile Travel Distance is sometimes not treated as a relevant stat for a build utilising the Far Shot keyword - as in, the option in configuration is not shown, despite contributing to damage. I've had mixed results trying to get this bug consistently, it seems to only appear when importing a build, and a build I make manually (and add a beltimber blade to) gets the popup config fine.
How to reproduce the issue
Add an item giving the Far Shot passive.
Config - Projectile Travel Distance not
Character build code
https://pobb.in/BEdB7P5GZ-5p
Screenshots
This happens when the skill selected with the "Main skill" drop down is not a projectile skill.
This is consistent with how the Main Skill drop down interacts with all configuration options for effective DPS than only affects certain skills.
For instance, if you have a build with the Boneshatter skill linked to Close Combat, you will see the following Effective DPS tab if the selected skill has a melee tag (nto it doesn't need to be a skill that is linked to close combat).
If you select a main skill that doesn't have the melee tag, this is what you'll see.
This is a bit misleading since the presence of the error doesn't actually indicate if the config is contributing to the dps of the selected main skill or not.
I think we should show the config option if any active skill has a corresponding tag.