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Damage over time calculations not being affected by Damage Taken As Other conversion

Open RandomnessUK opened this issue 1 year ago • 3 comments

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What is the behaviour in-game?

When using items that change damage taken to another damage type, (E.g. 40% of Physical Damage taken as Fire Damage), 40% of all physical damage, including damage over time, is taken as another type of damage. This other type of damage is mitigated accordingly by resistances and other sources of damage reduction against damage over time.

What is the behaviour in Path of Building?

The Effective Phys DoT pool is not updated appropriately when equipping Cloak of Flame.

In the example I'm using, under Dots and Degens it shows the calculation of Physical DoT Taken, as follows: DoT taken: x 0.9 (accounting for soul of arakaali pantheon) Total Pool, 2,737 (Life: 1 - Non-bypassed energy shield: 2,736, TotalPool: 2,737) Effective DoT Pool: 3,041 (Dot Damage Taken Modifier: 0.90, Total Effective Dot Pool: 3,041)

However, when adding cloak of flame, or even taking off any chest armour and just adding 40% of Physical Damage taken as Fire Damage to the Custom Modifiers, the Effective DoT Pool remains unchanged.

How to reproduce the issue

Use a build where fire resistance is higher than flat physical damage reduction Either equip an item that modifies physical damage taken into another damage type, or add "40% of Physical Damage taken as Fire Damage" to the Custom Modifiers. See Dots and Degens section within Calcs.

Character build code

https://pobb.in/Y28YlO5grrIB

Screenshots

image

RandomnessUK avatar Jan 26 '24 13:01 RandomnessUK

This doesnt update the DoT Pool yet, so the issue can stay open, but it does apply to dots. Its a bit hard to test at the moment, but you can see this if for instance you put bloodrage onto your build you will see some of it gets converted to fire

It will be alot more useful once #6809 gets merged

Regisle avatar Jan 27 '24 02:01 Regisle