PathOfBuilding
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Gem selection not always reverting to original value when pressing escape
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- [X] I'm running the latest version of Path of Building and I've verified this by checking the changelog
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What is the expected behaviour/value?
When pressing escape on an expanded selection box in the skill selection, the selection should go back to the original selection from when the box was expanded.
This seem to be related to that the functionality of escape is based on selection index and text in the gem name box. Which can be affected by filtering, and doesnt take into account the boxes level/variant:
GemSelectControl.lua:652:
function GemSelectClass:OnFocusGained() ... self.initialBuf = self.buf self.initialIndex = self.selIndex
GemSelectControl.lua:710
elseif key == "ESCAPE" then self.dropped = false self:BuildList("") self.buf = self.initialBuf self.selIndex = self.initialIndex self:UpdateGem(false,true) return
What is the actual behaviour/value?
The following examples are gifs below: When filtering out the active skill, selecting that skill and pressing escape, the skill changes to something allowed by the filter
When not filtering, there is still an issue with levels and variant reverted to defaults based on what has been marked when moving up and down the list before escaping:
How to reproduce the issue
As discussed in #863. Do the following steps:
- Choose a non-awakened skill (for instance brutality)
- set show support gems to "awakened"
- expand the brutality selection box,
- Press escape
And the second example
- Chose a skill (for instance brutality)
- set the level to 7
- expand the selection list
- move up and down through the list (and see that level and variant changes)
- press escape and see that the changes have stuck
Character build code
https://pobb.in/ijj1-ZwhHsWD
Screenshots

