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Remove Pinnacle boss penetration

Open blvcksvn opened this issue 3 years ago • 1 comments

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Is your feature request related to a problem?

Only specific bosses using specific skills penetrate resistances and creates an inaccurate picture of the effectiveness of resistances on most other bosses. Penetration should only be added automatically into Boss Skill Presets. Guardians do not penetrate at all, nor do 5 of the 7 pinnacle bosses. This also creates issues when attempting to build around damage shift (e.g. Cold taken as Fire) due to the implementation of Penetration as generic pen, rather than element-specific pen. Damage shift intentionally bypasses the element-specific pen. There was also no rationale provided for this change in the update notes

Describe the solution you'd like

Please remove penetration values from boss enemy stats in config.

Describe alternatives you've considered

See above.

Additional context

No response

blvcksvn avatar Aug 11 '22 11:08 blvcksvn

Can you rename issue to "remove Pinnacle boss penetration", as I am fine with requesting that the penetration should be removed, but those bosses have had penetration since we supported enemies having penetration back in #2390

Regisle avatar Aug 11 '22 11:08 Regisle

Effectively done in https://github.com/PathOfBuildingCommunity/PathOfBuilding/pull/5612 as it is now 3%

QuickStick123 avatar Feb 19 '23 22:02 QuickStick123