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Adding life or increasing Max Hit causes EHP to decrease.

Open baranelitez opened this issue 2 years ago • 1 comments

Check version

  • [X] I'm running the latest version of Path of Building and I've verified this by checking the changelog

Check for duplicates

  • [X] I've checked for duplicate issues by using the search function of the issue tracker

What is the expected behaviour/value?

If all Max Hit values and Max Life goes up, the EHP should go up as well (in increments).

What is the actual behaviour/value?

Adding extra life using any means (custom modifiers with +1000 to life in this case) causes all the Max Hit values to increase, but it causes the EHP to decrease.

How to reproduce the issue

Go to Custom Modifiers under Configuration tab. Remove +1000 to life part and observe how the Effective Hit Pool goes up.

Sent the character to someone to confirm if he's seeing the same problem. He said it works as expected until he realized he's on 2.17. Updating to 2.18.1, he's having the same problem as well.

Character build code

https://pastebin.com/0YbZyFkp

Screenshots

less life more ehp: lesslifemoreehp

more life less ehp: morelifelessehp

baranelitez avatar Jul 08 '22 03:07 baranelitez

This is an issue with the speedup function and gain on block, there were issues with es on block before so some of it was changed and thats what caused this issue, Ill look into fixing it at some point

Regisle avatar Aug 06 '22 10:08 Regisle

This seems to be resolved in dev image image

QuickStick123 avatar Dec 06 '22 10:12 QuickStick123