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Support for correct sounds on custom blocks
Allow custom blocks to be configured to play different sounds and not just the sounds that the noteblock normally makes when walking over or breaking the block.
This one is tricky, as it requires reworking how sounds are mapped. I can look into that, through it's still tricky/might easily break
Not fully related to this issue, but please note that any non-vanilla sounds you wish to have the client use take up a LOT of space in the resource pack, and will greatly increase download time if you have a lot of them
Any progress / updates on this? Custom sounds or soundgroups are important for custom blocks!