Custom resource pack not working on server
I'm currently working on a custom resource pack for my server which adds 3D models to the different drinks, however the models do not show up on the server. I do know this could be my fault, but the resource pack does work in a single player world, and the custom re-textured pumpkin hats are showing up on the server. Would love to know if there is a known solution to this or something I'm doing wrong, I'm very new to making resource packs!
Here's the resource pack working on a single player world:
But not on the server:
As a note, the resource pack does not work whether it is downloaded and applied server side OR if it's just applied manually on my end. Any thoughts?
So this doesn't really explain how you manage all the drink stuff in the resource pack AND it doesn't even have your current Brewery/Minecraft version, that information would be useful.
From Brewery 0.10.1 there's a way to make a resource pack using Polymer. You define all the models in the assets\brewery\items\brewery_drink. You need a separate file for every drink.
Then, when you have everything ready, you need to install the pack properly. In Singleplayer, you need to find the default Polymer pack, and put it below your pack In Multiplayer you need to use Auto Host, with Override assets method.
Sorry, I'm new to resource pack development! I'm on Minecraft 1.21.4, and brewey-0.10.3+ 1.21.4 I have been defining the custom models the way you describe (I did some googling and unzipped brewery to figure out the folder structure)
What is Auto Host? Is auto-mcs the same thing?
Auto Host is a Polymer's way to host resource packs for the server. You can read about it here Or you can also watch this video, that goes through this whole process.
Assuming you have the mod on client and server, this could be an bug
Assuming you have the mod on client and server, this could be an bug
I do have brewery on client and server. Here is the resource pack, it should help figure out if this is my error or a bug in the mod. I can try the auto host method, however I don't think it should be necessary? In theory the server shouldn't be overriding resource packs anyway, although I don't know if that is expected behavior for mods on a server.
Welp, for this version it is confirmed to be a bug or unintended behaviour (that the resource pack doesn't work in other way) by Patbox (the message in Discord), but the resource pack works if you utilise the override_assets method for now. (Tested by myself).