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Moonrise appears to be incompatible

Open Novampr opened this issue 1 year ago • 7 comments

When both Polyfactory and Moonrise is on the server, it throws this very large exception https://mclo.gs/x9Bf5tE

Novampr avatar Nov 27 '24 20:11 Novampr

This is issue on Moonrise part, not mine

Patbox avatar Nov 27 '24 21:11 Patbox

Alright I'll forward the issue to them, thank you very much for redirecting me to a more appropriate place 👍

Novampr avatar Nov 29 '24 12:11 Novampr

https://github.com/Tuinity/Moonrise/issues/80 is the issue if you would like to follow it

Novampr avatar Nov 29 '24 12:11 Novampr

In the meantime, you can use Scalable Lux (instead of Starlight), c²me for better chunk handling (and lately it got very, very good), Very Many Players includes an enhanced entity tracker that I belive it behaves and performs better than what moonlight can offer and Lithium should cover both Random ticking optimisations and Collision optimisations, two of the other main points that Moonlight delivers (that are quite pointless to replace with Paper's counterpart since Lithium does it overall better by experience).

It is clearly not a fix and the combo doesn't do 1:1 what Moonlight tries to achieve, but at least it gets you there. (and in my personal opinion it does it way better than what Paper has to offer right now, with code that scales better with players)

CamperSamu avatar Dec 27 '24 01:12 CamperSamu

I'm pretty sure I've made a fix, if anyone else still wants it:

https://github.com/DaveyL2013/pfmrf https://modrinth.com/mod/pfmrf

DaveyL2013 avatar Jul 19 '25 07:07 DaveyL2013

Worth noting while this would fix the crash, I think the Polymer Virtual Entity API (and maybe some other polymer ones) is also broken

Patbox avatar Jul 19 '25 08:07 Patbox

Huh, really? I've been testing it myself on my own server and haven't really been seeing any problems... Although said server also has like 200 other mods lol

DaveyL2013 avatar Jul 19 '25 09:07 DaveyL2013