Timothy Stiles
Timothy Stiles
had a break_reality.js idea: basically the format builds off of break_eternity.js. we go from (sign, layer, mag) to (sign, arrows, layer, mag). when arrows is 1, behaviour is the same...
two things to do: 1) handle negative heights. https://en.wikipedia.org/wiki/Tetration#Linear_approximation_for_real_heights has a test case to try. 2) I also haven't tested fractional heights > 1 yet, because I didn't have a...
pow and tetration are 'boring' for reaching higher layers in the sense that they just count up layers one at a time past a certain point - everything devolves into...
probably because it's calling itself. see unit_tests.js test_slog_ground_truth.
https://github.com/Patashu/break_infinity.js/issues/139
use http://mrob.com/pub/comp/hypercalc/hypercalc.txt as a reference an interesting thingHyperCalc does is that calculations that result in a complex outcome return, whenever possible, the real component of that complex number instead of...
pros: less object construction/destruction. cons: decimals aren't immutable, so someone could accidentally change the value of 0 and break everything. so the time/memory savings would have to outweigh the threat...
http://mrob.com/pub/math/hyper4.html#real-hyper4 "There are three other functions that have been extended to the reals in ways that seem promising: the factorials by the Gamma function, hyperfactorials by the K-function, and the...
use http://mrob.com/pub/comp/hypercalc/hypercalc.txt as a reference
'For example, if you cast Charge on a minion, and then the next turn use Faceless Manipulator on that minion, the copy will not be able to attack heroes.' True...