PartyPlanner64

Results 38 issues of PartyPlanner64

The original game has special handling so that you can't go in reverse towards the start space (if it is a dead end). PP64 doesn't account for this and so...

bug

# When overwriting Chilly Waters, if the number of blue/red spaces is too low, the game will hang just before the first players turn. After some investigation, it seems to...

bug
bad workaround

There is somewhat of a framework present for supporting "board themes" or, in other words, default assets that a board can start out with. To add a theme, create a...

help wanted

Some ROMs include multiple string filesystems for different languages. PP64 is only writing to the English language listing. There should be a way to create a board for any language,...

enhancement

It would be nice to create an (advanced) feature to edit or view all strings in the ROM. This would help with more complex ROM hacks and also help make...

enhancement

The basics of the string format are understood, but in particular the differences in MP2 and MP3 are not well understood. [See the wiki](https://github.com/PartyPlanner64/PartyPlanner64/wiki/String-Encoding) for what is currently known (and...

bug
help wanted

The string editor should be able to support the different font colors available in the games. The editor is based on Draft.js, so it certainly has the potential to do...

enhancement