Particle_G

Results 50 comments of Particle_G

Actually it behaves weird, as if the game read the wrong width and length data, the game scene is cropped. Launch portrait: ![F9F4FC9D-CC08-414F-A053-8FEC36EE1C1C](https://user-images.githubusercontent.com/38580644/220391562-125d1def-68ca-4d54-acea-bca1e6f6f333.png) Launch landscape: ![3E94B503-36EC-4211-A56E-32F24C509C74](https://user-images.githubusercontent.com/38580644/220391743-4e525f6b-6f93-43dc-b561-58f91c8d2201.png) Sorry but I can’t...

> Android does expose some haptic feedback preset types, but I'm not sure they really have the exact same meanings as iOS, in which case I suppose iOS and Android...

And iOS13+ seems have even more options, I'll test them later

Add the second param to vibrate method with default value `default`, while on iOS `default` means the old fixed 500ms vibration, so it won't affect existing codes: ```c++ // src/modules/system/wrap_System.cpp...

Android actually has similar "light", "medium" and "heavy" [haptic feedbacks](https://source.android.com/docs/core/interaction/haptics/haptics-ux-foundation). Like `EFFECT_TICK`, `EFFECT_CLICK` and `EFFECT_HEAVY_CLICK` on Android 10+ , while android has much more customization options.

Another solution is continue using simgle `seconds` parameter, since Android can automatically switch between haptic vibration and normal long vibration depends on how long the vibration is (On my OnePlus...

+1 for CLion Please also bring C++ qwq

My friend [C29H25N3O5](https://github.com/C29H25N3O5/cute-logos) made one for CLion: ![default.png](https://raw.githubusercontent.com/C29H25N3O5/cute-logos/main/dist/clion/default.png) Can also be found on [VTuber Style Logos](https://vtuber-style-logos.vercel.app/)

> I'll test this out on some browsers and then remove `preventDefault` if there is no effect. This is still a problem now. We have a in-game console and need...

Really looking forward to this project. Any new developments currently?