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Skeleton View is Rendering at the wrong location

Open kuyazee opened this issue 5 years ago • 1 comments

Windless Version: 4.1.0 Xcode Version: 10.1 Installation Method: Cocoapods

Sample Video ezgif-1-bcaa381abc00

There are no problems with the constraints. The button click's code is as follows

        click += 1
        if click % 2 == 0 {
            self.mainTableView.windless.start()
        } else {
            self.mainTableView.windless.end()
        }

Here's the UITableViewDataSource

    func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
        return self.itemCount
    }

    func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
        let cell = tableView.dequeueReusableCell(withIdentifier: randomCell.identifier, for: indexPath)
        return cell
    }

    func tableView(_ tableView: UITableView, heightForRowAt indexPath: IndexPath) -> CGFloat {
        return 200
    }

kuyazee avatar Jan 21 '19 05:01 kuyazee

@kuyazee Sorry for the late review. I have been busy company. We'll review that error.

ParkGwangBeom avatar Mar 21 '19 06:03 ParkGwangBeom