Windless
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Skeleton View is Rendering at the wrong location
Windless Version: 4.1.0 Xcode Version: 10.1 Installation Method: Cocoapods
Sample Video
There are no problems with the constraints. The button click's code is as follows
click += 1
if click % 2 == 0 {
self.mainTableView.windless.start()
} else {
self.mainTableView.windless.end()
}
Here's the UITableViewDataSource
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return self.itemCount
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: randomCell.identifier, for: indexPath)
return cell
}
func tableView(_ tableView: UITableView, heightForRowAt indexPath: IndexPath) -> CGFloat {
return 200
}
@kuyazee Sorry for the late review. I have been busy company. We'll review that error.