Jonathan

Results 38 issues of Jonathan

Various features of map editing (like _surface lighting or writing radlight files) will require you to manually type texture names because there's no easy way of copying texture names from...

Type:Enhancement
Prio:3

As per the spec (https://developer.mozilla.org/en-US/docs/Web/API/HTMLFormControlsCollection/namedItem), namedItem supports strings, but the accessor of `HTMLFormControlsCollection` is not updated to reflect this.

#### Issue type: 🐛 ➕ ____ #### Short description: Charged Creepers don't retain their chargedness in the box, so you can't duplicate any drops that might be special to them...

feature-long-term

Adds support for a Mineshaft layer to the map viewer.

When the view is filtered to hide hint brushes (at least in Q2 mode), they still seem to "block" shift-clicks when attempting to select faces that are behind them. Doesn't...

Type:Bug
Prio:2

2023.1-176-g8969dc031 UV/Texture Lock, when editing inside of a linked group, does not appear to properly handle disabling UV/Texture Lock. If you delete the linked copy, it works as expected, but...

Type:Bug
Prio:2

It's quite common to have a map working in multiple grid steps; for instance, starting out with 64x blocks, and then transitioning to 32 or 16 for smaller trims, etc....

Type:Enhancement
Prio:2

When moving a water brush or anything that has content flags to the worldspawn via Make Structural, it strips all content flags. Ideally it should only strip the detail flag...

Type:Enhancement
Prio:3

When your clipboard has a selection of key/value pairs, eg: ``` "target" "xyz" "targetname" "zyx" "health" "1250" ``` pasting these while in the Entity list (maybe only when a key...

Type:Enhancement
Prio:2

This is a PR to address https://github.com/mikke89/RmlUi/issues/565 as well as some other things I ran into while using \. - using spatial navigation/arrow keys will now ensure that the selections...

enhancement