Jonathan
Jonathan
Various features of map editing (like _surface lighting or writing radlight files) will require you to manually type texture names because there's no easy way of copying texture names from...
As per the spec (https://developer.mozilla.org/en-US/docs/Web/API/HTMLFormControlsCollection/namedItem), namedItem supports strings, but the accessor of `HTMLFormControlsCollection` is not updated to reflect this.
#### Issue type: 🐛 ➕ ____ #### Short description: Charged Creepers don't retain their chargedness in the box, so you can't duplicate any drops that might be special to them...
Adds support for a Mineshaft layer to the map viewer.
When the view is filtered to hide hint brushes (at least in Q2 mode), they still seem to "block" shift-clicks when attempting to select faces that are behind them. Doesn't...
2023.1-176-g8969dc031 UV/Texture Lock, when editing inside of a linked group, does not appear to properly handle disabling UV/Texture Lock. If you delete the linked copy, it works as expected, but...
It's quite common to have a map working in multiple grid steps; for instance, starting out with 64x blocks, and then transitioning to 32 or 16 for smaller trims, etc....
When moving a water brush or anything that has content flags to the worldspawn via Make Structural, it strips all content flags. Ideally it should only strip the detail flag...
When your clipboard has a selection of key/value pairs, eg: ``` "target" "xyz" "targetname" "zyx" "health" "1250" ``` pasting these while in the Entity list (maybe only when a key...
This is a PR to address https://github.com/mikke89/RmlUi/issues/565 as well as some other things I ran into while using \. - using spatial navigation/arrow keys will now ensure that the selections...