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DYOM Translation - Support for modded in languages

Open met-nikita opened this issue 2 years ago • 1 comments

This feature adds ability to map unicode characters to single byte characters used by the game. That means languages with non-latin script (e.g. Cyrillic) now can be correctly displayed by DYOM after translating to this language (with proper mapping of course).

For example, below config is for Russian localisation by San-Ltd: TranslationChain = "ru" CharactersMap = "А;41;Б;80;В;8B;Г;82;Д;83;Е;45;Ё;A8;Ж;84;З;88;И;85;Й;86;К;4B;Л;87;М;96;Н;AD;О;4F;П;8C;Р;50;С;43;Т;8F;У;59;Ф;81;Х;58;Ц;89;Ч;8D;Ш;8E;Щ;8A;Ъ;90;Ы;91;Ь;92;Э;93;Ю;94;Я;95;а;61;б;97;в;A2;г;99;д;9A;е;65;ё;B8;ж;9B;з;9F;и;9C;й;9D;к;6B;л;9E;м;AF;н;AE;о;6F;п;A3;р;70;с;63;т;A6;у;79;ф;98;х;78;ц;A0;ч;A4;ш;A5;щ;A1;ъ;A7;ы;A8;ь;A9;э;AA;ю;AB;я;AC" gtasa3

met-nikita avatar Jan 24 '23 21:01 met-nikita