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Support Added Vehicles

Open pete9516 opened this issue 6 years ago • 6 comments

These are my settings:

rainbomizer.log.txt rainbomizer.log.txt

General Configuration

Enabled = true Seed = -1 # -1 for random

#######################################################

Traffic Randomizer

[TrafficRandomizer]

Enabled = true

This will make a specific vehicle spawn on streets

ForcedVehicleEnabled = false ForcedVehicleID = 500

EnableTrains = true EnableBoats = true EnableAircrafts = true EnableCars = true EnableBikes = true EnableTrailers = true

For special vehicles on street that can't spawn peds

DefaultModel = 0

####################################################### [CarColRandomizer]

Enabled = true #Exceptions = [0, 1] # These colours will not be randomized

####################################################### [PoliceHeliRandomizer] Enabled = true

####################################################### [CheatRandomizer]

Enabled = false EnableEasterEgg = true

#######################################################

Experimental - Crashes are quite often

[HandlingRandomizer]

Enabled = false

#######################################################

Experimental - Very buggy, and incomplete

[WeaponRandomizer]

Enabled = true

####################################################### [ParkedCarRandomizer]

Enabled = true RandomizeFixedSpawns = true RandomizeRandomSpawns = true

####################################################### [LicensePlateRandomizer]

Enabled = true

####################################################### [SoundsRandomizer] # Random Dialogues for now

Enabled = true MatchSubtitles = true AudioEventsFile = "data/AudioEvents.txt" # Relative to game directory

####################################################### [ScriptVehicleRandomizer]

Enabled = true SkipChecks = false # Don't enable this if you don't want to softlock every # other mission :P

pete9516 avatar Oct 26 '19 00:10 pete9516

Hey,

Do you have any other mods installed, and do you have a v1.0 GTA SA executable?

Parik27 avatar Oct 26 '19 07:10 Parik27

I have many other mods installed, but they actually don't affect cargrp.dat. Maybe cargrp.dat patch from fastman92 limit adjuster? And yes i have a 1.0 exe, but it's patched from 2GB to 4GB

pete9516 avatar Oct 26 '19 18:10 pete9516

It's likely due to fastman92 limit adjuster, it changes a lot of things related to the model ids. I have not got around adding support for that yet, so you would have to try a different limit adjuster, or no limit adjuster at all.

Parik27 avatar Oct 26 '19 19:10 Parik27

It works! I deactivated all features in the FLA. But unfortunately there seems to be no support for added vehicles.

pete9516 avatar Oct 27 '19 15:10 pete9516

Yeah, I'll keep this issue open for future tracking of added vehicles if that's fine with you.

Parik27 avatar Oct 27 '19 16:10 Parik27