DragonFF
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Glass texture makes mesh transparent
Hey, i've observed a problem with glass material. I'm using vanilla material that i imported with another model. It works on some windows and on some it makes some or all objects transparent.
I get this a lot and it's a hard one to fix, but, sometimes, moving the glass material to be the last one on the materials list works, and also isolating that material on its own mesh object. I believe it to be a DFF or game engine bug, and from my reading, it is solved by the transparent materials being moved to be the last listed within the DFF. If the exporter could do this moving on its own, it would be great.
I have the same problem, only with a map object, and moving the material in blender to the very last line does not help. Maybe something else needs to be changed in TXD?