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[Question] How to use 2 UV channel

Open Calvin-rgb opened this issue 1 year ago • 0 comments

I know that there is a trick to use UV channel 2 for illumination sweep (ILLUM) In 3DS Max, using a plugin from Hero, you can create a 2nd UV channel with a separate scan, and in the game two UVMaps will be superimposed on each other

How to implement this in blender?

Calvin-rgb avatar Feb 24 '24 20:02 Calvin-rgb