Transparency issues with materials.
blender version 3.6.4
I've read that this is caused by the order the materials are in
but this seem unsolvable.
This is not caused by the order of the materials since it seems it's just one object. It more likely seems like a backface culling issue looking at the model. Make sure that the model is solid (i.e not just a plane) or else it won't be visible when viewing it from behind.
@Parik27
This is not caused by the order of the materials since it seems it's just one object. It more likely seems like a backface culling issue looking at the model. Make sure that the model is solid (i.e not just a plane) or else it won't be visible when viewing it from behind.
By the way, I see that many people have a similar problem with the backface not working. Would it be possible to add an option to export the models by forcing backface culling? Or maybe I'll adding instructions on how to avoid such problems when exporting a model? It would really be useful, and probably many would greatly appreciate it.
@johnnie-br would you please explain how to avoid this problem
@johnnie-br would you please explain how to avoid this problem
I don't even know how to do it
DFF doesn't define whether to use backface culling or not. It's up to the engine. Fix your model by not having backfaces. Enable backface culling option in Blender using this setting: