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UV Anim keyframe interpolation

Open Dante-1337 opened this issue 2 years ago • 1 comments

          Hello, i been at it for a few hours now but i cant figure this out for the sake of me. Even tho i have the interpolation set to constant in blender (in order to jump from one frame to another), it still is linear in game, resulting in sliding thru the texture instead of jumping from one frame to the other. What am i missing?

Originally posted by @Dante-1337 in https://github.com/Parik27/DragonFF/issues/59#issuecomment-1510606502

Dante-1337 avatar Apr 17 '23 07:04 Dante-1337

I think dff doesn't support constant interpolation, which is presented in Blender. You should set keyframes manually or use the bake action command.

Psycrow101 avatar Oct 02 '23 15:10 Psycrow101