Parchment
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Shader Parameter names swapped
Minecraft version: 1.21.1 Mappings version: 2024.07.28
ShaderInstance.setDefaultUniforms has 2nd (index 1) and 3rd (index 2) parameter swapped - a projection matrix is being bound in place of the model view matrix whilst the model view matrix is being bound in place of a projection matrix. For graphics developers, this creates a whimsically confusing visual bug