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snake game in C++ using sfml library.

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I've made the requested changes, and had made an another PR and clsoed the previous PR.

Need a class, which will handle sound. - [ ] Play a BGM - [ ] Provide interface to play sound effects. Something like ``` playSound(Sounds::EatFood); ```

New Feature
help wanted

The time is variable. Sometimes its after score=50 sometimes you could play till 120. But eventually this does happen.

bug

Options class to represent options menu the features in options not decided yet.

New Feature

The score variable should be displayed in game.

New Feature

The class should abstract the file handling details and provide simple interface that can be used to load different data from settings and records etc. eg ``` data_file.getSetting(settingsOption::SnakeColor); data_file.getHighScores(); ```

New Feature