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Set unit models based on culture

Open Idhrendur opened this issue 1 year ago • 0 comments

Based on an unimplemented idea for Vic2 to HoI4:

https://forum.paradoxplaza.com/forum/index.php?threads/the-vic2-to-hoi4-converter-project-development-thread.915440/page-47#post-23233126 "I have an idea for units models : try to clone the existing countries based on the primary culture of vic2, for example prussia should clone the german units. I know how to do it in the files and i've done some C++ if you need help. Maybe you can add some generic units as well based on mods ? Why not ancient romanian units for the generic eastern graphical culture for example ? "

https://forum.paradoxplaza.com/forum/index.php?threads/the-vic2-to-hoi4-converter-project-development-thread.915440/page-48#post-23234342 "You have to add a file in gfx/entities/ and then create a file yourFileName.asset and copy this :

#################################

BELGIUM - CLONED FRANCE ################################# entity = { clone = "FRA_infantry_entity" name = "BEL_infantry_entity" } entity = { clone = "FRA_infantry_2_entity" name = "BEL_infantry_2_entity" } #################################

following this example this can lead to :

entity = { clone = "clonedCountryTagHere_infantry_entity" name = "yourTagHere_infantry_entity" } entity = { clone = "clonedCountryTagHere_infantry_2_entity" name = "yourTagHere_infantry_2_entity" }

i assume it should work the same for tanks and planes. I already try this for a previous converted save and it have worked."

Idhrendur avatar Aug 21 '22 21:08 Idhrendur