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Converts Europa Universalis 4 saves into Victoria 3 mods.

Results 31 EU4ToVic3 issues
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Elfangor567 — Today at 02:19 So, the system: Convert what we have (mostly vanilla stuff), it will be treated similar to culture conversion, with vic3slave, eu4, eu4group, region and religion...

enhancement

Idea for well after release. Would be cool to move colonization expeditions and the scramble to places sensical to the world. The scramble for South America, expedition to [colonial.river] or...

help wanted
scripting

Used in EU4toV3/Source/V3World/ClayManager/StateLoader/State.cpp. If read from the game, it wouldn't need to be changed in code if changed in the game.

good first issue

Religions from times past (Currently simplified to represent current general simplification in VIC3) - Nestorian - Adamite - Cathar - Ibadi - Qarmatian - Quranist - Zikri - Mutazila -...

enhancement
good first issue
scripting

Same mechanisms as of #74, but with forced African ethnicities

enhancement

Consider using alternate names for a single tag merging a decentralized nation and the equivalent post-colonial name (e.g. Sokoto - Nigeria)

enhancement
help wanted

Output in `/common/history/diplomatic_plays/99_converter.txt` Each entry should have the following syntax: ``` DIPLOMATIC_PLAYS = { c:[Attacker tag] = { create_diplomatic_play = { name = [localized string] target_state = s:[STATE_NAME].region_state:[ABC] war =...

enhancement

A scenario should be coded of an entirely "uncivilized" world. This scenario would be used as a base, overwritten with the actual owners and pops and cores. This empty scenario...

enhancement
help wanted
scripting

(Same premise as #70) Loc supplying would be in a configurable `rosetta.csv` and would be of this format: ``` EU4 tag;braz_por;braz_por_adj;japanese;korean;polish;polish_adj;russian;russian_adj;simp_chinese;turkish FRA;França;francesa;フランス;프랑스;Francja;francusk;Франция;французск;法国;Fransa ``` The converter would use this file as...

enhancement
scripting