EU4ToVic3
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Converts Europa Universalis 4 saves into Victoria 3 mods.
Elfangor567 — Today at 02:19 So, the system: Convert what we have (mostly vanilla stuff), it will be treated similar to culture conversion, with vic3slave, eu4, eu4group, region and religion...
Idea for well after release. Would be cool to move colonization expeditions and the scramble to places sensical to the world. The scramble for South America, expedition to [colonial.river] or...
Used in EU4toV3/Source/V3World/ClayManager/StateLoader/State.cpp. If read from the game, it wouldn't need to be changed in code if changed in the game.
Religions from times past (Currently simplified to represent current general simplification in VIC3) - Nestorian - Adamite - Cathar - Ibadi - Qarmatian - Quranist - Zikri - Mutazila -...
Same mechanisms as of #74, but with forced African ethnicities
Consider using alternate names for a single tag merging a decentralized nation and the equivalent post-colonial name (e.g. Sokoto - Nigeria)
Output in `/common/history/diplomatic_plays/99_converter.txt` Each entry should have the following syntax: ``` DIPLOMATIC_PLAYS = { c:[Attacker tag] = { create_diplomatic_play = { name = [localized string] target_state = s:[STATE_NAME].region_state:[ABC] war =...
A scenario should be coded of an entirely "uncivilized" world. This scenario would be used as a base, overwritten with the actual owners and pops and cores. This empty scenario...
(Same premise as #70) Loc supplying would be in a configurable `rosetta.csv` and would be of this format: ``` EU4 tag;braz_por;braz_por_adj;japanese;korean;polish;polish_adj;russian;russian_adj;simp_chinese;turkish FRA;França;francesa;フランス;프랑스;Francja;francusk;Франция;французск;法国;Fransa ``` The converter would use this file as...