EU4ToVic3
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Converts Europa Universalis 4 saves into Victoria 3 mods.
If an unrecognized country has subjects with types meant for recognized countries (protectorates, dominions, or puppets), they are lost when the game is unpaused rather than being converted to unrecognized...
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Due to how heavily it would need to do calculations, make the following as an _optional_ thing that is turned off by default. When we import a character from EU4,...
See how to make use of this feature. List of EU4 countries that could make use of it: - AAC (Aachen): Aix-la-Chapelle (French culture), Aquisgrane (Great Power) - ALS (Strasbourg):...
Goals: - [ ] Tackling province bleeding - [ ] Moving Cham and Bahnar cultures from DW - [ ] Adding Bai and Yi cultures
Using a similar method in #456 , we should be able to make dynamic names for China and resultant states when still monarchist.
In testing, I have found you can use `set_country_type = decentralized` in any effect (including country history) to make a country decentralized (or any other type), regardless of the country's...
Female surnames will be included into the configurable `name_lists.txt`. If Vic3 does not choke on having a `female_last_names = { ... }` sub-block in its culture files, let them be...
The problem of matching supply to demand is that we can't predict demand. Demand is partly based on the SoL of pops which is not fully under our control. If...
> And for the "no name yet" ones [=generated neo-cultures] , I think we may eventually think about extracting it from the adjective of a relevant colonial nation if existing,...